King Games Trifecta - Sneak King (Part 3)

Well we survived this far. We rode in bumper cars, then we raced mini motorcycles, now we....get to deliver food. Yup, that's the premise of this one. So let's cap off this series of posts and dive into the final (hopefully the actual final) Burger King game. 


What Is It? 
Sneak King places you into the costume of the BK mascot, in the middle of a village of hungry people. It is your job to deliver the food to the hungry residents...but for some reason you can't get caught. (Maybe there's something against eating in the village boundaries? Or there's a bounty out on your head that you're completely unaware of? I have no idea). The village itself contains a number of people standing, walking or working, with a blue cone on the ground in front of them to represent what they can see (aka no-no zones for you to walk into). 
Also in the village are 20 missions that you need to complete in order to beat this game. Each mission comes with it's own objective which can be to feed a certain number of people, build up a chain of deliveries (the chains are deliveries you complete in a row without getting detected at all), perform a specific level of flourish during one of your deliveries, or to complete a certain number in a given time limit. 

At first only one mission is available to you, but after you complete it a few more open up, and so on until all of them are available and beaten. While sneaking around, there are numerous hiding spots available if you need to get out of sight of the village people (ha...village people) until it's safe to start walking around again.

To complete your deliveries, you just have to wait until a villager gets hungry, then get over to them (remember don't get spotted), press A and a meter will be activated. This is your flourish meter. It fills up, and then drains, and you must stop it in a specific spot to complete a level one, two, or three flourish. Which level you get to stop on determines how many points you get and thus, the total is your final score on the whole mission. 

How Is It?
While the idea for the premise of this game is beyond ridiculous, I'll discuss that below. The gameplay itself is fairly well done. Each person, like I mentioned above, has a blue vision cone displayed on the ground in front of them. Except the cones are vary narrow and give the villagers absolutely not peripheral vision. You can literally stand right next to someone and they won't spot you as long as you're out of the blue cone. 

The flourish meter is a simple timed event, so if you're good with reactions this is not going to be an issue. For most deliveries it really doesn't matter what level flourish you complete, or if you even do one at all, but some do require you to do a specific one. 

There's also no difficulty slider for this game, and nothing to do besides the 20 missions. No collectibles to find, no extra modes, nothing. Just drop into the village, feed people, and leave.

FINAL THOUGHTS 
Well...first off there's the story for this game. A village is filled with hungry people and you need to bring them food. Okay makes sense. But...you can't be seen bringing them food?I want to meet not only the person responsible for coming up with this "plot", but also the person who heard the idea and thought it was the best one to run with. I mean, I get it, these games aren't supposed to be serious at all, but come on. Put some energy into the concept at least.

Not only is the idea for this game ridiculous, but it's incredibly easy too. The vision cones might as well be non-existent for all the challenge they provide you. Even horse blinders allow for greater vision then these guys can see. Nothing about this game makes it enjoyable, and it's definitely the worst of the three.

I spent three dollars, on three games, and it still feels like a waste. Big Bumpin' was a lot of fun, Pocketbike Racer could have been better but was still entertaining. Sneak King though is the cog that breaks the whole machine. It's just...not enjoyable at all. Honestly I wish I'd played these games in the inverse order and ended on a high note instead of scraping the bottom of the barrel. My final final thought on these three games as a whole is this : avoid them. Except maybe Big Bumpin'. The advantage with that game is there aren't many bumper car games out there, and the BK one is pretty well done. But there's a lot of racing games out there, and even more stealth sneaky games. Again, I realize they weren't meant to be completely serious games in the first place, but even so, two of the three just leave a sour taste in your mouth.

Up Next : Coming up next on the blog is HORRORTOBER! All month long I've got a handful of scary games to bring your way, and first up is going to be either Maniac Mansion on NES, or Lost Planet on PS3. But aside from those two, I've got two other reviews planned that I'm keeping secret for now, and a game that I will be playing on stream as soon as I'm done with my run through Assassin's Creed. So stay tuned, and see you guys next time!

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